TY - JOUR AU - Md Nor, Romiza AU - Azhar, Nur Alyaa PY - 2017/12/31 Y2 - 2024/03/29 TI - Applying Green Gamification to Support Green Campus Initiatives in Reducing Carbon Emissions JF - Journal of Computing Research and Innovation JA - JCRINN VL - 2 IS - 4 SE - General Computing DO - UR - https://jcrinn.com/index.php/jcrinn/article/view/55 SP - 1-6 AB - <p>Green gamification is a technique with the purpose of using game elements in non-game&nbsp;context to encourage positive environmental behaviours. It is believe to be able to support&nbsp;behaviour change with the help of persuasive technology which is the Go Green Campus web&nbsp;application. The objective of this project is to create awareness on environment sustainability&nbsp;by applying green gamification technique to encourage behaviour change in reducing carbon&nbsp;emissions which is believed to be more fun and enjoyable. This research focuses on the college&nbsp;students in UiTM Perlis as an initiative to Green Campus concept. The research significance&nbsp;is to motivate people to change their behaviour in order to reduce carbon emission. Evaluation&nbsp;of the web application has been conducted using heuristic evaluation which consists of three&nbsp;elements: perceived, structural and perceptual elements. Questionnaires were distributed&nbsp;among ten college students where they had been closely monitored by researchers for two&nbsp;weeks. The results show that besides feeling motivated to realize that each activity can&nbsp;contribute to reducing carbon emission, almost all participants enjoyed the green gamification&nbsp;elements since they are enjoyable and fun.</p> ER -