The Implementation of Augmented Reality in Geometry for Primary School Students

The Implementation of Augmented Reality in Geometry for Primary School Students

Authors

  • Hendra Pradibta State Polytechnic of Malang
  • Odhitya Desta Triswidrananta Politeknik Negeri Malang
  • Maisia Rohmatul Jannah Politeknik Negeri Malang

DOI:

https://doi.org/10.24191/jcrinn.v8i1.341

Keywords:

Augmented Reality, Fuzzy Tsukamoto, Geometry, Linear Congruential Generator

Abstract

Mathematics is a subject studied from elementary education up to the university level. In general, learning mathematics uses a conventional approach using a whiteboard. This method has shortcomings in the process of visualization and simulation, especially in the material of geometry.  This research develops a learning application by utilizing Augmented Reality technology with the content of geometry for sixth-grade primary school students. Augmented Reality can visualize and simulate geometry for students with an interaction model. Linear Congruential Generator (LCG) and Fuzzy Tsukamoto methods are used in this application as a randomization method and score determination method. The results obtained from the testing process show that the LCG and fuzzy Tsukamoto methods can run according to the design. In user testing using a questionnaire, the results obtained 4.6 of scale 5.0 indicating that respondents provided good responses for the Augmented Reality Geometry application.

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References

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Published

2023-02-28

How to Cite

Pradibta, H., Triswidrananta, O. D., & Jannah, M. R. (2023). The Implementation of Augmented Reality in Geometry for Primary School Students. Journal of Computing Research and Innovation, 8(1), 45–57. https://doi.org/10.24191/jcrinn.v8i1.341

Issue

Section

General Computing
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