Railway Safety Education via Interactive Gamification Learning

Railway Safety Education via Interactive Gamification Learning

Authors

  • Mohd Amir Rashdan Mat Kashim Faculty of Built Environment and Surveying, University Teknologi Malaysia, 81310, Skudai,Johor, Malaysia
  • Mohd Saidin Misnan 2 Faculty of Built Environment and Surveying, University Teknologi Malaysia, 81310, Skudai, Johor, Malaysia
  • Norsyazwana Jenuwa Department of Built Environment Studies and Technology, College of Built Environment, Universiti Teknologi MARA Perak Branch, Seri Iskandar Campus, 32610, Seri Iskandar, Perak, Malaysia.
  • Abdul Muhaimin Ab. Wahid Department of Built Environment Studies and Technology, College of Built Environment, Universiti Teknologi MARA Perak Branch, Seri Iskandar Campus, 32610, Seri Iskandar, Perak, Malaysia.
  • Siti Nor Faizah Ab Malek 5Department of Built Environment Studies and Technology, College of Built Environment, Universiti Teknologi MARA Perak Branch, Seri Iskandar Campus, 32610, Seri Iskandar, Perak, Malaysia

DOI:

https://doi.org/10.24191/jcrinn.v9i2.483

Keywords:

Educational Technology, Online-safety, railway safety, digital education, gamification, digital learning activity

Abstract

Gamification in education uses gaming mechanics to make traditional learning environments more engaging and interactive. This approach enhances student engagement and promotes active participation by incorporating rewards, competition, achievements, and progress tracking. Hazard hunts are instrumental in pre-emptively managing workplace safety by ensuring hazards are promptly recognized, assessed, and mitigated. The Safety Railway Game provides high levels of enjoyment and engagement compared to traditional teaching methods, with mean agreement and importance ratings for having fun and enjoying the lesson/game session being both 4.9 out of 5. Studies provide further support for using gamification to enhance learning sessions and increase student enjoyment.

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References

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Published

2024-09-09

How to Cite

Mat Kashim, M. A. R., Mohd Saidin Misnan, Norsyazwana Jenuwa, Abdul Muhaimin Ab. Wahid, & Siti Nor Faizah Ab Malek. (2024). Railway Safety Education via Interactive Gamification Learning . Journal of Computing Research and Innovation, 9(2), 478–484. https://doi.org/10.24191/jcrinn.v9i2.483

Issue

Section

General Computing
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