Asmaul Husna Mobile Application (AHMA): Foundation of the Prototype Design and Development

Authors

  • Arifah Fasha Rosmani Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA, Perlis Branch, Arau Campus
  • Ariffin Abdul Mutalib School of Multimedia Technology and Communication, Universiti Utara Malaysia
  • Siti Mahfuzah Sarif School of Multimedia Technology and Communication, Universiti Utara Malaysia

DOI:

https://doi.org/10.24191/jcrinn.v6i2.229

Keywords:

mobile learning, heutagogy, cognitive load, signalling principle

Abstract

Asmaul Husna Mobile Application (AHMA) is a prototype mobile application based on an interaction model intended for use in heutagogy with undergraduates. This app was created and designed to increase students’ knowledge, perceived awareness, and perceived motivation for the learning material. When learners are assisted with signalling or cueing to focus their attention on the most appropriate resources, they demonstrate improved learning performance and significantly reduced cognitive load. The signalling principle’s effectiveness in enhancing learning outcomes by emphasising correspondences between text and images has been increasingly confirmed by empirical research. AHMA’s heutagogic design encourages students to explore, connect, and reflect through their self-learning process. By promoting aspects of the learning experience that are conducive to lecture or self-paced learning. This project involved a four-phase methodology which includes planning, design, development, and evaluation. According to the pre-and post-testing and heuristic evaluation results, AHMA significantly improved the learning experience and user interaction in a mobile learning environment.

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References

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Camburn, B., Viswanathan, V., Linsey, J., Anderson, D., Jensen, D., Crawford, R., Otto, K., & Wood, K. (2017). Design prototyping methods: State of the art in strategies, techniques, and guidelines. Design Science, 3(Schrage 1993), 1–33.

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Kamarudin, N., & Salam, S. (2012). Tajweed Understanding among Malaysian Muslims (A Preliminary Findings). International Conference on Mobile Learning, Applications and Services, 2012, 1–4.

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Mayer, R. E. (2008). Applying the science of learning: evidence-based principles for the design of multimedia instruction. The American Psychologist, 63(8), 760–769.

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Published

2021-09-01

How to Cite

Rosmani, A. F., Abdul Mutalib, A., & Sarif, S. M. (2021). Asmaul Husna Mobile Application (AHMA): Foundation of the Prototype Design and Development. Journal of Computing Research and Innovation, 6(2), 142–153. https://doi.org/10.24191/jcrinn.v6i2.229

Issue

Section

General Computing