OS-Learn: Mobile Learning Application for Operating System with Augmented Reality

OS-Learn: Mobile Learning Application for Operating System with Augmented Reality


  • Alif Faisal Ibrahim Universiti Teknologi MARA, Perlis Branch, Arau Campus
  • Muhammad Hazman Yussri Universiti Teknologi MARA, Perlis Branch, Arau Campus




Mobile applications, mobile learning, augmented reality, theoretical subject learning


Theoretical subjects' or courses are often disliked among students due to its massive load of information which often lead to misconception or confusion. As a result, most students would resolve to rote learning instead. Therefore, the purpose of this research is to design and develop OS-Learn, a mobile application created to help students in learning theoretical subjects such as operating systems concepts. The core element of OS-Learn would be active engagement, such as the use of visualization and improving memory retention.OS-Learn use AR elements as part of its visualization technique ADDIE model was selected as the framework to design and develop the application. User acceptance testing was performed after the development phase to obtain feedback from potential users which are university students. Thirty students were selected to evaluate the mobile app based on its design, navigation, and content. Each respondent was given set of tasks and were required to complete a questionnaire based on their experience using the application. The outcome was mostly positive where most respondents were satisfied with the overall design of the mobile application. Feedback and suggestions were also collected then reviewed to make necessary adjustments to the application before being deployed.


Download data is not yet available.


Alzaza, N. S. & Yaakub, A. R. (2011). Students’ Awareness and Requirements of Mobile Learning Services in the Higher Education Environment. American Journal of Economics and Business Administration, 3(1), 95-100.

Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review. https://doi.org/10.1016/j.edurev.2016.11.002

Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. IEEE Computer Graphics and Applications. https://doi.org/10.1109/38.963459

Billinghurst, M. (2002). Augmented Reality in Education. New Horizons for Learning. https://doi.org/10.4018/jgcms.2011010108

Chakraborty, H. (2019, July 5). 5 Tips to Remember and Learn Theoretical Subjects [Blog post]. Retrieved from https://www.exambazaar.com/blogpost/5-tips-to-remember-and-learn-theoretical-subjects

Cuendet, S., Bonnard, Q., Do-Lenh, S., & Dillenbourg, P. (2013). Designing augmented reality for the classroom. Computers & Education, 68, 557–569. doi:10.1016/j.compedu.2013.02.015

El-Hussein, M. O. M., & Cronje, J. C. (2010). Defining mobile learning in the higher education landscape. Educational Technology and Society. https://doi.org/10.4018/978-1-4666-6343-5

El Sayed, N. A. M., Zayed, H. H., & Sharawy, M. I. (2011). “ARSC: Augmented reality student card” An augmented reality solution for the education field. Computers & Education, 56(4), 1045–1061. doi:10.1016/j.compedu.2010.10.019

Johnson, L., Adams Becker, S., Estrada, V., & Freeman, A. (2014). Horizon report 2014 - Higher education edition. Austin, TX: The New Media Consortium.

Kesim, M., & Ozarslan, Y. (2012). Augmented Reality in Education: Current Technologies and the Potential for Education. Procedia - Social and Behavioral Sciences. https://doi.org/10.1016/j.sbspro.2012.06.654

Traxler, J. (2005). Defining mobile learning. Learning. https://doi.org/10.1901/jaba.2003.36-449

Uzunboylu, H., Cavus, N. & Ercag, E. (2009). Using mobile learning to increase environmental awareness. Computers & Education, 52, 381–389.




How to Cite

Ibrahim, A. F., & Yussri, M. H. (2020). OS-Learn: Mobile Learning Application for Operating System with Augmented Reality. Journal of Computing Research and Innovation, 5(3), 1–8. https://doi.org/10.24191/jcrinn.v5i3.154



General Computing

Most read articles by the same author(s)