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Vol. 2 No. 4 (2017)
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Vol. 2 No. 4 (2017)
Published:
2017-12-31
General Computing
Applying Green Gamification to Support Green Campus Initiatives in Reducing Carbon Emissions
Romiza Md Nor, Nur Alyaa Azhar (Author)
1-6
pdf
Applying Augmented Reality In Teaching And Learning
Umi Hanim Mazlan, Izleen Ibrahim, Nurulhuda Ghazali, Zalikha Zulkifli, Samsiah Ahmad, Wan Saiful‘Azzam Wan Ismail (Author)
7-11
pdf
Interactive Android Phonic Reading for Preschool Children
Hawa Mohd Ekhsan, Jiwa Noris Hamid, Muhammad Mohd Sobri (Author)
12-17
pdf
Analysing Driver Behaviour within Dilemma Zone at Signalised Intersection: The Observational and Survey Methods
Haryati Fauzi, Aznoora Osman (Author)
18-22
pdf
Developing Cyber-bullying Knowledge and Awareness Instrument (CBKAi) to Measure Knowledge and Perceived Awareness Towards Cyber-bullying among Adolescents
Nadia Abdul Wahab, Wan Ahmad Jaafar Wan Yahaya (Author)
23-27
pdf
Evaluating the Usability of Emergency Fund Target Web System among Young Adults
Izzatie Zakaria, Nor Azzyati Hashim (Author)
28-32
pdf
A Theoretical Framework for Designing a Multimedia App in Increasing Knowledge and Perceived Awareness towards Cyber-bullying among Adolescents
Nadia Abdul Wahab, Wan Ahmad Jaafar Wan Yahaya (Author)
33-38
pdf
Natural Images Contour Segmentation
Khairul Adilah Ahmad, Sharifah Lailee Syed Abdullah, Mahmod Othman (Author)
39-47
pdf
Proposed Framework for Combining Gamification Elements with Open Learner Model in a Collaborative e-Learning System for Programming Course
Harizah Jasin, Mahfudzah Othman, Nurzaid Muhd Zain, Mohd Nizam Osman (Author)
48-52
pdf
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